cards and dice are two of the most recognized items that can be used in
magic. Everyone knows the properties of both dice and cards as they are
universally used in all types games.
On this two-volume set of DVDs Aldo Colombini has collected 26 of the
best routines that logically combine both regular cards and regular
dice to form entertaining magic. Additionally the routines selected are
exceptionally easy to learn and most of them will fool you. Combined
running time: 2 hours and 30 minutes.
Routines performed and explained:
Half A Die Away (Gary Ouellet):
spectator selects a card and rolls a die. The card matches the value of
the die with the exception of a half -- until a half dollar appears
under the selection.
Before You Die (Peter Duffie):
cards are selected and lost in the deck. Using a random roll of a die
cards are dealt into two piles equaling the totals of the numbers. The
top cards of the packets are the selections.
A Dicey Killer (Aldo Colombini):
Three dice are rolled. You cut that exact amount from the deck and the card you cut to, is the one that was previously selected.
Die Hard (Aldo Colombini):
Two cards are placed as
predictions. Two dice are rolled and that amount of cards is dealt into
a packet. The two cards arrived at match the predictions.
Dice Deal (John Rule):
dice are rolled and that number of cards is dealt to the table. The
cards are dealt into four piles and the face cards of the piles are
shown to be the four aces.
It's A Draw (Richard Vollmer):
dice are rolled and the total is used to deal a packet of cards. A
second packet is also dealt and both packets are divided into four
piles. The top card of each pile is an ace.
Blind Dice Prediction (Shigeo Futagawa):
prediction card is placed on the table. A spectator stacks three dice.
The hidden numbers on the dice are used to deal a packet of cards. The
card dealt to matches the prediction.
Never Say Die (Aldo Colombini):
Ace, two and three of hearts are placed on the table with dice of
corresponding numbers on top of them. When the dice are moved around
the cards change and lead to two different kicker endings including a
Doubtful Dice (Aldo Colombini):
A prediction is displayed as
three dice are rolled. Cards are dealt in accordance with the dice
arriving at several coincidences and a single card that does not match
the prediction. A second card is found but it too is wrong. When the
prediction is torn in half the two halves actually show the two
Divided Trio (Aldo Colombini):
Three dice are arranged in any
order by the spectator and cards are dealt in three packets to match,
when amazingly the top four cards are shown to be aces and all the rest
of the cards are flush cards.
Two/Color Dice (Aldo Colombini):
A prediction is made and two
dice are rolled. The total of the dice is used to find a card. A second
prediction is made and another card is found. The procedure is repeated
two more times for a total of four predictions and four random cards.
Amazingly the selections match the predictions.
Follow The Dice (Richard Vollmer):
The A-2-3-4-5 of Spades are
placed on the table beside five dice whose numerical value match the
cards. The dice are switched around but the cards follow the dice's
Four Certain (Max Maven):
The deck is divided into two packets
and two dice are rolled. The numbers on the dice are used to arrive at
two cards that match in value. A second roll of the dice is used to
find two more cards and they turn out to be the mates of the first two.
Two more rolls of the dice are used to loose the two new cards face up
in the deck. When the deck is spread the two face-up cards find the
original two cards.
Approximately 75 minutes.
Special DVD Features:
Instant access to performances and explanations
Dolby Digital sound
Encoded for worldwide viewing
This product was added to our catalog on Friday 14 July, 2006.