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cards and dice are two of the most recognized items that can be used in
magic. Everyone knows the properties of both dice and cards as they are
universally used in all types games.

On this two-volume set of DVDs Aldo Colombini has collected 26 of the
best routines that logically combine both regular cards and regular
dice to form entertaining magic. Additionally the routines selected are
exceptionally easy to learn and most of them will fool you. Combined
running time: 2 hours and 30 minutes.

Routines performed and explained:

Half A Die Away (Gary Ouellet): A
spectator selects a card and rolls a die. The card matches the value of
the die with the exception of a half -- until a half dollar appears
under the selection.

Before You Die (Peter Duffie): Two
cards are selected and lost in the deck. Using a random roll of a die
cards are dealt into two piles equaling the totals of the numbers. The
top cards of the packets are the selections.

A Dicey Killer (Aldo Colombini): Three dice are rolled. You cut that exact amount from the deck and the card you cut to, is the one that was previously selected.

Die Hard (Aldo Colombini): Two cards are placed as
predictions. Two dice are rolled and that amount of cards is dealt into
a packet. The two cards arrived at match the predictions.

Dice Deal (John Rule): Two
dice are rolled and that number of cards is dealt to the table. The
cards are dealt into four piles and the face cards of the piles are
shown to be the four aces.

It's A Draw (Richard Vollmer): Two
dice are rolled and the total is used to deal a packet of cards. A
second packet is also dealt and both packets are divided into four
piles. The top card of each pile is an ace.

Blind Dice Prediction (Shigeo Futagawa): A
prediction card is placed on the table. A spectator stacks three dice.
The hidden numbers on the dice are used to deal a packet of cards. The
card dealt to matches the prediction.

Never Say Die (Aldo Colombini): An
Ace, two and three of hearts are placed on the table with dice of
corresponding numbers on top of them. When the dice are moved around
the cards change and lead to two different kicker endings including a
Royal Flush.

Doubtful Dice (Aldo Colombini): A prediction is displayed as
three dice are rolled. Cards are dealt in accordance with the dice
arriving at several coincidences and a single card that does not match
the prediction. A second card is found but it too is wrong. When the
prediction is torn in half the two halves actually show the two
selected cards.

Divided Trio (Aldo Colombini): Three dice are arranged in any
order by the spectator and cards are dealt in three packets to match,
when amazingly the top four cards are shown to be aces and all the rest
of the cards are flush cards.

Two/Color Dice (Aldo Colombini): A prediction is made and two
dice are rolled. The total of the dice is used to find a card. A second
prediction is made and another card is found. The procedure is repeated
two more times for a total of four predictions and four random cards.
Amazingly the selections match the predictions.

Follow The Dice (Richard Vollmer): The A-2-3-4-5 of Spades are
placed on the table beside five dice whose numerical value match the
cards. The dice are switched around but the cards follow the dice's
order.

Four Certain (Max Maven): The deck is divided into two packets
and two dice are rolled. The numbers on the dice are used to arrive at
two cards that match in value. A second roll of the dice is used to
find two more cards and they turn out to be the mates of the first two.
Two more rolls of the dice are used to loose the two new cards face up
in the deck. When the deck is spread the two face-up cards find the
original two cards.

Volume 2:
Routines performed and explained:

The Dark Side (Aldo Colombini): Six
cards are placed on the table in a row. A random roll of a die selects
one of the cards. The selected card matches your prediction.

Dickie Dai Die 2 (Paul Gordon): Two selected cards are lost in
the deck and six cards are dealt on the table. A die is rolled to
select one of the six cards. The freely arrived at card is used to find
the first selection as the second selection is found by an elimination
process.

Die Spell (Aldo Colombini): Four cards are displayed and one is
selected using a roll of a die. Upon turning over the cards it is seen
that the selection had been previously predicted.

The Odds Against (Karl Fulves): Two packets of cards are
placed on the table and two dice are used to determine how many cards
are moved in the packets and which pairs of cards are placed aside. As
a finale all five pairs of cards have found their mates.

Die-Ceptive, Do-Plicity (Stewart James): A prediction envelope
is placed in full view while four dice are rolled. The total of all the
dice are used to deal two packets of cards. The top two cards of the
packets give a value while the top card of the deck signifies a suit.
The arrived at card is found missing from the deck and in the
prediction envelope.

Coincidice (Doug Conn): Three spectators roll dice to select
different cards. When the cards are revealed they turn out to have the
same value as the dice they rolled.

Cards & Dice (Bill Miesel): The Ace through four are placed
on the table with a die on top of each with the corresponding number
showing. The Dice are mixed but when the cards are turned over they are
shown to have followed the order of the dice. The sequence is repeated
but accidentally the dice all show a one on top – no problem – all the
cards now aces.

Royal Dice (Aldo Colombini): A card is lost in the deck while a
spectator rolls four dice. The numbers of the dice are used to find the
selection and the four aces.

Die-Cast (Aldo Colombini): A spectator rolls a pair of dice and
hides one of them. He uses the hidden die to look at a card in the
deck. The deck is cut and using the total of the tabled dice the
selected card is found. As a kicker ending the spectator cuts to the
two cards that match his original roll of the dice.

Six Dice Mystery (Peter Duffie): Two of six dice are selected
while you make a prediction. The remaining dice are used to generate a
number that is used to count down a packet of cards. The two numbers on
the selected dice are now used to find a card that matches your
prediction.

Dating Game (Stewart James): Three cards are placed on the table
and a die is rolled to find three random cards. The three random cards
match the predictions. As a kicker ending the three cards also give the
spectator's birth date.

Prediction (Richard Vollmer): A prediction is placed on the
table and two dice are rolled. The total of the two dice is used to
find a card that matches the prediction in value and color. As a kicker
ending the two top cards of the divided deck are shown to be the mates
of the first two cards.

Split Second (Stewart James): A set of half-cards are shown.
Spectators roll three dice and remember the cards at that number in the
packet. When the spectators remove the cards they picked they are both
halves of the same card.